heh
ALRIGHTY THEN!
House era roll: 3. This means your house is from the time of the Rhoynar Invasion or thereabouts. That's when Dorne was settled, so kindof a big deal in the history of The Reach.
Events roll: 6. Christ, another one. Rhoynar Invasion period houses get +1 event, so we have seven events to work out.
First event: 16. Good event. Glory. +6 Defense, +1 Influence, +4 Law, +2 Power
A family wins glory through a military victory, personal achievement, or by a great act of heroism. Glory is similar to ascent, but it focuses on one figure in your family’s past.The result of this individual’s deeds advances your family’s standing in the eyes of its peers.
Generally, glory as a first historical event should imply that your house was formed as a reward for the great acts of their founder.
Second event: 10. Negative event. Decline. -5 Influence, -2 Lands, -6 Power, -1 Wealth
Whether from a poor marriage, a downturn in trade, or a series of tragic losses in a conflict, your house entered a period of decline.
Third event: 6. Negative event. Kinda. Madness. +1 Defense, +1 Influence, -1 Lands, +1 Law, +2 Population, -3 Power, +4 Wealth
Inbreeding, fell secrets, disease, or mental defects can produce derange- ment and madness among any people of Westeros, including its rulers. A madness historical event indicates that a particular figure suffered from some insanity, producing unpredictable results, with positive or negative outcomes.
Fourth event: 14. Positive event. Victory. +6 Defense, +6 Influence, +5 Power
Your family achieved an important victory over their enemies. Foes could include ironmen reavers, a King-beyond-the-Wall, or a rival house. In any event, your family rose in prominence and power because of their victory.
Fifth event: 7. Negative event. Invasion/Revolt. -7 Law, -3 Population, -3 Power, -3 Wealth
An invasion or revolt marks a period of collapse, destruction, and ruin. Most of these results come from an external invasion, either from ironmen, clansmen, or wildling raiders, or from an enemy house, but it can also stem from a period of inept rule that led to a widespread smallfolk revolt.
Sixth event: 10. Negative event. Decline. Again. -5 Influence, -2 Lands, -5 Power, -3 Wealth
Whether from a poor marriage, a downturn in trade, or a series of tragic losses in a conflict, your house entered a period of decline.
Seventh event: 8. Negative event. Scandal. -5 Influence, -6 Lands, -2 Power
Your family was involved in some disaster, a scandal that haunts them still. Good options include spawning a bastard, incest, failed conspiracies, and so on.
Net modifiers from all events: +13 Defense, -7 Influence, -11 Lands, -2 Law, -1 Population, -12 Power, -3 Wealth
Crap it's a good thing you guys rolled for power. Your military got decimated by these events. Still, you got some nice fortifications from them lol.
Your resources therefore end up looking like this:
Defense: 39- Good defenses with, almost certainly, a castle, along with a few other strong points. Roads and rivers provide easy transportation. Alternatively, natural terrain features, such as mountains or swamps, provide additional fortification.
Influence: 36- Maximum Lord's Status 4. A minor house. Examples include House Clegane, House Payne, and House Karstark.
Lands: 23- A modest stretch of land or medium-size island, such as House Frey.
Law: 18- Lawlessness and banditry are a problem along the fringes of your lands.
Population: 34- Modest population. At least one town and several small hamlets.
Power: 11- Small force of soldiers largely made up of smallfolk.
Wealth: 34- Prosperous. Your family has the funds to live in accordance with their station.
Now, I would like some theories as to what really happened in each of those events. I know some of you can use some of them as character tie-ins; in particular I expect Margrave to have some opinions about the last one. But we need details for all of them, even the two really vague decline events.