I ran it every Saturday, more often during Christmas, and sometimes twice a week during summer break for TWO AND A HALF YEARS. I had somewhere in the region of fifty to a hundred players at one point or another, and maybe about a dozen people who were regular players who kept coming. My games were never for everyone, a lot of people quit my DC campaign in particular, but I never cared because I always had players.
What I'm trying to say is all I can remember from that crazy time is anecdotes. I mean, I can kinda remember the overall giant plot, which revolved around a wild chase across space and time starting in the bizarro Dark Conspiracy version of Phoenix - and ending back in Phoenix, except it was mostly burnt to the ground by then, but it mostly blurs into a pile of details: the time that Kat (an insane redhead I sorta dated) tossed a pile of grenades through a time tunnel to the future instead of trying to figure out what was actually going on, the time that Gil (the guy with the Record for Longest Time Without Dying, his first character survived an incredible 18 months) first died, the time that Sean looked up and said "The light at the end of the tunnel is a body part dispenser machine!" - and it was, the time that the party almost created Nazi mutant zombies in a house full of a green slime, the time that the party forgot why they were in New York City and so got distracted searching the sewers, which had been filled with monsters as an obstacle, losing something like a dozen characters in the process when all they were supposed to be doing was finding a professor, the one time that Evan played over Christmas, when he played a psycho killer cyborg that cleaned out a warehouse full of trolls (Dark Conspiracy trolls, significantly worse than the D&D ones) with his hands in a marathon 16-hour game session... you get the picture. I'm sure I have forgotten tons of great stories from that campaign as well.
All my players were flaky back then. Some just didn't like my game, and never came back; those were largely D&D types who hated the idea of monsters coming out of toilets and/or didn't like my kill rate. Sean set the record for most deaths at six, not counting the finale weekend when an absolutely colossal number of PCs died. Sean was also the first player to die and make up a new character.
Oh yeah, that reminds me of one of my favourite idiot stories. Dan Henderson managed to get lucky during character creation and obtain the Storm Gun. This semi-legendary sniper rifle fired an absolutely ludicrous bullet which could actually damage a tank, and obviously seriously kill most organic creatures. Anyway, during the first session, Dan was there with his storm gun and there were flying saucers.
The flying saucers were armed with something called a Death Ray. I tried to point this fact out to Dan, the other players listened but Dan would not be intimidated. He fired his Storm Gun, and actually managed to do some good damage to a flying saucer, but since it was more like a tank than a person he didn't kill it. Then the flying saucer shot back, hit Dan, and I rolled the hit location and it came up 1 - which is the head.
The death ray did ninety dice of damage. That is to say, more dice than Dan's character had hit points in his head. I didn't roll them.
However, the storm gun normally came with a pair of ultraviolet goggles to allow its operator to see the UV-range laser sight mounted on it. The party was able to salvage the gun, but for the rest of the campaign (until near the end, when such things became sorta irrelevant because the apocalypse was at hand) on the group equipment list there was Storm Gun - No UV goggles.